Re-Mission
2 (http://www.remission.net/) is a game
which features Roxxi, a nanobot that shoots in 3D through twenty challenging
levels as the player journeys through the bodies of young cancer patients. This
game was designed to help players increase their knowledge about
and empower their ability to manage cancer (Cobb, 2008, April 18). One of the
benefits that this game offers is through the specialized knowledge that the
developers utilized by calling on scientific and medical consultants.
Additionally, short-term, mid-term and long-term goals continuously engage the
learner through successfully attaining higher levels of success throughout the
game as Tom Chatfield (TED, 2010) recommends. Constant feedback is evidenced
through the shooter’s actions in attempts to kill cancerous cells through
targeted treatment modalities.
In
my professional experience, I would use this game to help develop and enhance
the specialized vocabulary of medically trained interpreters to meet the needs
of patients and providers in an oncology care setting. The purpose of this
would be to expose interpreters to the lexicon and to develop a working
glossary of specialized terms. After each interpreter trainee has developed a
glossary of oncological terms, I would give them a time to interact with each
other to compare and contrast their glossaries. I would then finish by leading
a discussion on oncology by asking probing questions that would further enhance
their acquired knowledge on each cancer, its treatments, and key medical staff.
References
Cobb, J. (2008, April 18). Mission to learn: 26 learning
games to change the world [Blog post]. Retrieved from http://www.missiontolearn.com/2008/04/learning-games-for-change/
TED (Producer). (2010). Tom
Chatfield: 7 ways games reward the brain [Video file]. Retrieved from http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html (approximate length: 16 minutes)
© TED
Conferences, LLC
Thank you for bringing this game to my attention. This is a great example of how technology can be used to help empower people and allow them to take control of their life and learning in new ways.
ReplyDeleteFurthermore, your description of how you would incorporate this into your own teaching elucidates collaborative learning techniques that promote life long and deeper level learning.
Thank you,
Veronica